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Thread Statistics | Show CCP posts - 8 post(s) |

Kane Fenris
NWP
12
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Posted - 2013.05.14 07:02:00 -
[1] - Quote
CCP Rise wrote:The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It goes a lot faster than the other combat battleships and has much smaller sig, so it definitely isn't eclipsed completely.
I can understand why some of you might want something with a bit more pop and I promise to talk with Fozzie and the rest of the department to make sure we're happy with this form before Odyssey goes out.
what does it matter if you talk with them when you guys obviously hate the tempest hulls?
i was really hopeing you doe something awesome at least to the navy hull but this is beyond ridiculous. but it disapoints even more than the tech 1, cause it hints the promeised buffs to the tech 1 hull will be margrinal. haveing higer mass at same multiplier than apo navy is just another slap on the face.
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Kane Fenris
NWP
12
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Posted - 2013.05.14 08:40:00 -
[2] - Quote
Jason Sirober wrote:All I see here is WIN for Caldari, tears for Amarr, Ho-hum for Minimtar and more hate for Gallente....
CCP Rise, your Battleship changes suck donkeyballs.... please bring back CCP Fozzie
true i have almost no issues with al the ships ballanced by fozzie let him do BS plz |

Kane Fenris
NWP
12
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Posted - 2013.05.15 05:56:00 -
[3] - Quote
CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides........
Exactly!
have you seen anyone argueing that the tempest/fleet is good as proposed? (exclueding naomi troll who points and screams op at all things with minmatar stamped on them...)
nearly every other bs has people who 1.) admit its better and gained usefullness (even its a more specific use than before) 2.) point out it might be borderline op (even if they can fly it!)
aslong you dont make them both fleet alpha tempests (cause its a to small nice to be used outside 0.0 fights) and nothing else i dont care what you make of em aslong as they are cool and usefull in some way! (i personally like the oversized bc idea but atm it fails horribly at that it needs way more speed and a little more fitting and dmg for that) |

Kane Fenris
NWP
12
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Posted - 2013.05.15 11:28:00 -
[4] - Quote
what i cant understand is why bring a ship that can be potentialy very fun for various purposes into a role that only a fraction of players performe in ther lifetime JUST because the ship as it is has no other use at the moment?
with other ship devs havnt been shy to make big changes (and i like those).
so i beg rise (and fozzie) to think of a solution for the pest and fleetp. that doesnt remove the ship from 95% of the eve game world.
only thing that should be taken as base for new ideas should be keep it agile and fast as its design promises and the ship is remembered (thinking of nanopest). |

Kane Fenris
NWP
12
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Posted - 2013.05.15 12:13:00 -
[5] - Quote
Deerin wrote:Kane Fenris wrote:what i cant understand is why bring a ship that can be potentialy very fun for various purposes into a role that only a fraction of players performe in ther lifetime JUST because the ship as it is has no other use at the moment?
with other ship devs havnt been shy to make big changes (and i like those).
so i beg rise (and fozzie) to think of a solution for the pest and fleetp. that doesnt remove the ship from 95% of the eve game world.
only thing that should be taken as base for new ideas should be keep it agile and fast as its design promises and the ship is remembered (thinking of nanopest). I understand and sympathize, but the "nanopest" role is quite crowded atm. Fleet Cane, Tornado, New Fleet Phoon, Machariel, Sleipnir are some of the few candidates. Even gallente ships have taken over that role and they can do it better than the tempest. So the only unique role we can crawl tempest into seems to be armored alpha.
you might have misunderstood me, i dont want to be it like a good old nanopest! i just want to keep it a fast and speedy ship cause thats how i feel it shall be and lots of people have it in their minds.
but thats just what the base of a new approach should be caues i feel the old approch leads nowhere....
so what can you make of it? yes the fast ac platform is crowded and outperformed by sme ships although i feel there could be found a spot
BUT
maybe there could be a radical approch to make it soem kind of diffrent ship so yeah it has those two utility highs that ccp wants to keep.... why not make something of it like bonused smartbomb range/reduced consumption? or energy transfer range? or even crazyer ideas that make it uniqe and fill a new spot in bs lineup? |

Kane Fenris
NWP
12
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Posted - 2013.05.15 18:06:00 -
[6] - Quote
Jason Sirober wrote:Liang Nuren wrote:Jason Sirober wrote:Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread.
Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning.
That is all. Wanna talk about another BS? Bring up something. Here's something for you: the Navy Geddon doesn't need to be Fatty McFats over there with a totally unwarranted +70 sig radius nerf. -Liang I have though. It's just that your CNR arguement has taken over the entire thread. There are people who talk about the Phoon and Pest as well as the Domi and Navythron. But listening to you, the only ship that matter is the CNR and the only nerf to the Navy Geddon (which is deserved). I personally see the Navy Geddon as too buffed versus an actual droneboat, the Navy Domi. Before you cry that the increased sig is TURBOBAD, maybe you should suggest a tradeoff. ie smaller sig for a smaller dronebay. This is after all "Rebalancing" where they buff certain stats on a ship and nerf others in order to achieve "balance". If you are so correct about everything that you post, move on to something other then the "CNR is a bad Golem" line that you have and defend another ship that is getting a bum deal in the balance pass... (Navy Thron anyone?)
i absolutely support you here. im frustrated reading 20 pages about wether CNR is now always better or just sometimes better than before, or whineing it isnt btter than a golem any more. if id ever heard anyone saying the new fleet pest is no longer batter than a vargur id be mad happy cause it would mean its somewhere on a level where you could actualy think of compareing those ships without beeing utterly drunk and high the same time. |

Kane Fenris
NWP
14
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Posted - 2013.05.15 18:20:00 -
[7] - Quote
i have an easy 2 step solution for the tempest fleet issue problem!
1.)give the fleet pest the stats of the tempest tribal issue 2.)change the tribal issue in any way 0-2 players will complain for about 5-10 seconds
problem solved!
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Kane Fenris
NWP
15
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Posted - 2013.05.16 11:32:00 -
[8] - Quote
CCP Rise wrote: TEMPEST FLEET ISSUE The Tempest Fleet Issue is becoming MinmatarGÇÖs GÇÿcombatGÇÖ battleship, and as a result will move more solidly into a role that it already takes on as a very strong projectile platform with an armor base GÇô something that is difficult to find elsewhere. The Tempest, as always, wants to occupy a space between attack and combat, and therefor has unusually high speed and unusually low sig for its role.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers Fittings: 17500 PWG(+450), 580 CPU(+3) Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350(+10)
giveing it some thought by compareing it to the tribal issue... which is powerfull in my eyes but only a little to powerfull for a navy
why dont just give it a 7th turret slot and a little more pg and cpu that would buff it into a good place imho (i feel 2 utility highs is not good at its intended role juast as a cruise launcher wouldnt) (if need be another buff one could buff drones to 100 / 125) |

Kane Fenris
NWP
16
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Posted - 2013.05.17 10:46:00 -
[9] - Quote
IbanezLaney wrote:Colt Blackhawk wrote:5 lows on scorp navy???? I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW???? 4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^
I was gonna go with Signal Amplifier II
or what about a coprocessor so you could fit 2x asb? or a drone dmg amp?
Josilin du Guesclin wrote:Altimo wrote: If I want a smaller faster and more agile battleship, then I'll use a tornado, why would I spend 500 mill on a paper tanked fleet tempest? just because it has an extra low slot, but is virtually the same ship? Uh no I don't think so. Seriously if your suggesting we use this as a speedy armor tanked battleship, it's not going to work so well, feel free to try it yourself, you can right now on the regular server, never mind the test server.
Because the TFI need not be paper tanked. Note - it's faster than a shield Mael when fitted with two plates.
oh wow your faster then a ship which is beaten by a dead snail in terms of speed
...not to mention if we go there there exist ships as fast(actually slow) that are better then the TFI so it has no advantage (speed) left to make it viable. |

Kane Fenris
NWP
16
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Posted - 2013.05.17 13:50:00 -
[10] - Quote
Josilin du Guesclin wrote:Kane Fenris wrote: oh wow your faster then a ship which is beaten by a dead snail in terms of speed
...not to mention if we go there there exist ships as fast(actually slow) that are better then the TFI so it has no advantage (speed) left to make it viable.
So, the problem is that the Tempest FI is slow because there are two battleships that are faster (Typhoon FI, Machariel), and two that are the same speed (Typhoon, Megathron NI)? I grant you that with enough armour stacked on it the Tempest FI might become slower than a shield tanked Megathron (with four mids - seems an unlikely choice) or Vindicator. If the Tempest FI is too slow, then so is every other battleship except perhaps the Machariel. I suggest that you make your case for all battleships to get a speed boost, and probably the slower battlecruisers as well. If this isn't what you want, then perhaps you'd like to explain why the Tempest FI is a special snowflake that gets to go faster than every other battleship, including all the attack battleships.
your twisting my words to make your own flawed argument look good.
you said if you fit 2x 1600 to tempest the stats would be fine cause its still faster as...etc which is wrong as i pointed out cause then its lost one of its strengths just for the sake of beeing acceptable in terms of dmg/tank ratio while the mealstroem is good in its role without sacrificeing a strengh. so your argument is not only invalid ist just plain ignorant. |

Kane Fenris
NWP
22
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Posted - 2013.05.20 14:21:00 -
[11] - Quote
Kagura Nikon wrote: Stop being arrogant and Blind. Gallente are the ones on the upswing now. Peopel trainign projectiles now will be whining in 1 year because gallente ships are overpowered and etc etc . Smart peopel already trained Gallente.
Thats why i and my friends are training galente stuff for few months now. your right but ppl wil only start to realize in the years to come.... |
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